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ToolSet

Struct ToolSet 

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pub struct ToolSet { /* private fields */ }
Expand description

A collection of tools keyed by name.

This is what an agent is configured with and what the runtime loop dispatches through: the model names a tool, the loop looks it up here and calls it. Tools are stored type-erased as Box<dyn DynTool>, so native ToolHandlers and (later) MCP-backed tools live side by side.

Names are unique. Registering a second tool under a name already present is a RegistryError, not a silent overwrite: a shadowed tool is a configuration bug the caller should hear about, since the model would be told about one tool and dispatched to another.

The backing map is a BTreeMap, so descriptors and tools enumerate in a stable, name-sorted order. A deterministic tool list is worth having for a runtime built on deterministic replay: the order the model is shown its tools does not wobble between runs.

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impl ToolSet

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pub fn new() -> Self

An empty registry.

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pub fn register<H: ToolHandler + 'static>( &mut self, handler: H, ) -> Result<(), RegistryError>

Registers a typed ToolHandler, wrapping it as a DynTool automatically.

Returns RegistryError::DuplicateName if a tool is already registered under this handler’s NAME; the existing tool is left in place.

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pub fn register_dyn( &mut self, tool: Box<dyn DynTool>, ) -> Result<(), RegistryError>

Registers an already type-erased tool.

This is the path a runtime-defined tool (such as an MCP-backed one) takes, since it implements DynTool directly rather than through TypedTool. Same duplicate-name rule as register.

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pub fn get(&self, name: &str) -> Option<&dyn DynTool>

Looks up a tool by the name the model called it by.

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pub fn len(&self) -> usize

How many tools are registered.

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pub fn is_empty(&self) -> bool

Whether the registry holds no tools.

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pub fn tools(&self) -> impl Iterator<Item = &dyn DynTool>

Every registered tool, name-sorted, as dyn DynTool.

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pub fn descriptors(&self) -> Vec<ToolDescriptor>

A ToolDescriptor for every registered tool, name-sorted.

This is the list handed to a model: each tool’s name, description, effect, and input schema.

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impl Default for ToolSet

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fn default() -> ToolSet

Returns the “default value” for a type. Read more

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