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Stmt

Enum Stmt 

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pub enum Stmt {
Show 14 variants Let { name: Ident, ty: Option<TypeExpr>, value: Expr, span: Span, }, Assign { name: Ident, value: Expr, span: Span, }, Return { value: Option<Expr>, span: Span, }, If { condition: Expr, then_block: Block, else_block: Option<ElseBranch>, span: Span, }, For { pattern: Pattern, iter: Expr, body: Block, span: Span, }, While { condition: Expr, body: Block, span: Span, }, Loop { body: Block, span: Span, }, Break { span: Span, }, SpanBlock { name: Expr, body: Block, span: Span, }, Checkpoint { span: Span, }, Expr { expr: Expr, span: Span, }, LetTuple { names: Vec<Ident>, ty: Option<TypeExpr>, value: Expr, span: Span, }, MockDivine { value: MockValue, span: Span, }, MockTool { tool_name: Ident, fn_name: Ident, value: MockValue, span: Span, },
}
Expand description

A statement.

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Let

Variable binding: let name: Type = expr or let name = expr

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§name: Ident

The variable name.

§ty: Option<TypeExpr>

Optional type annotation.

§value: Expr

The initial value.

§span: Span

Span covering the statement.

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Assign

Assignment: name = expr

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§name: Ident

The variable being assigned to.

§value: Expr

The new value.

§span: Span

Span covering the statement.

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Return

Return statement: return expr?

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§value: Option<Expr>

The optional return value.

§span: Span

Span covering the statement.

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If

If statement: if cond { ... } else { ... }

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§condition: Expr

The condition (must be Bool).

§then_block: Block

The then branch.

§else_block: Option<ElseBranch>

The optional else branch (can be another If for else-if chains).

§span: Span

Span covering the statement.

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For

For loop: for x in iter { ... } or for (k, v) in map { ... }

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§pattern: Pattern

The loop pattern (can be a simple binding or tuple destructuring).

§iter: Expr

The iterable expression (List or Map<K, V>).

§body: Block

The loop body.

§span: Span

Span covering the statement.

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While

While loop: while cond { ... }

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§condition: Expr

The condition (must be Bool).

§body: Block

The loop body.

§span: Span

Span covering the statement.

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Loop

Infinite loop: loop { ... }

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§body: Block

The loop body.

§span: Span

Span covering the statement.

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Break

Break statement: break

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§span: Span

Span covering the statement.

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SpanBlock

Span block: span "name" { body } for timed observability blocks. Records start/end times and emits trace events.

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§name: Expr

The span name (should be a string literal or expression).

§body: Block

The block body.

§span: Span

Span covering the statement.

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Checkpoint

Explicit checkpoint statement: checkpoint(); Forces an immediate checkpoint of all @persistent beliefs. Only valid inside agent handler bodies.

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§span: Span

Span covering the statement.

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Expr

Expression statement: expr

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§expr: Expr

The expression.

§span: Span

Span covering the statement.

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LetTuple

Tuple destructuring: let (a, b) = expr;

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§names: Vec<Ident>

The variable names.

§ty: Option<TypeExpr>

Optional type annotation.

§value: Expr

The value expression.

§span: Span

Span covering the statement.

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MockDivine

RFC-0012: Mock divine statement: mock divine -> expr;

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§value: MockValue

The mock value expression.

§span: Span

Span covering the statement.

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MockTool

Mock tool statement: mock tool Http.get -> value;

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§tool_name: Ident

The tool name.

§fn_name: Ident

The function name.

§value: MockValue

The mock value expression.

§span: Span

Span covering the statement.

Implementations§

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impl Stmt

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pub fn span(&self) -> &Span

Get the span of this statement.

Trait Implementations§

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impl Clone for Stmt

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fn clone(&self) -> Stmt

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Stmt

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Stmt

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fn eq(&self, other: &Stmt) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Stmt

Auto Trait Implementations§

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impl Freeze for Stmt

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impl RefUnwindSafe for Stmt

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impl Send for Stmt

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impl Sync for Stmt

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impl Unpin for Stmt

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impl UnsafeUnpin for Stmt

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impl UnwindSafe for Stmt

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Chain<T> for T

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fn len(&self) -> usize

The number of items that this chain link consists of.
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fn append_to(self, v: &mut Vec<T>)

Append the elements in this link to the chain.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Container<T> for T
where T: Clone,

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type Iter = Once<T>

An iterator over the items within this container, by value.
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fn get_iter(&self) -> <T as Container<T>>::Iter

Iterate over the elements of the container (using internal iteration because GATs are unstable).
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> OrderedContainer<T> for T
where T: Clone,