pub struct AgentDecl {
pub is_pub: bool,
pub name: Ident,
pub receives: Option<TypeExpr>,
pub follows: Vec<ProtocolRole>,
pub tool_uses: Vec<Ident>,
pub beliefs: Vec<BeliefDecl>,
pub handlers: Vec<HandlerDecl>,
pub span: Span,
}Expand description
An agent declaration: agent Name { ... } or pub agent Name receives MsgType { ... }
Fields§
§is_pub: boolWhether this agent is public (can be imported by other modules).
name: IdentThe agent’s name.
receives: Option<TypeExpr>The message type this agent receives (for message passing).
follows: Vec<ProtocolRole>Protocol roles this agent follows (Phase 3): follows Protocol as Role
tool_uses: Vec<Ident>Tools this agent uses (RFC-0011): use Http, Fs
beliefs: Vec<BeliefDecl>Belief declarations (agent state).
handlers: Vec<HandlerDecl>Event handlers.
span: SpanSpan covering the entire declaration.
Trait Implementations§
impl StructuralPartialEq for AgentDecl
Auto Trait Implementations§
impl Freeze for AgentDecl
impl RefUnwindSafe for AgentDecl
impl Send for AgentDecl
impl Sync for AgentDecl
impl Unpin for AgentDecl
impl UnsafeUnpin for AgentDecl
impl UnwindSafe for AgentDecl
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Source§impl<T> BorrowMut<T> for Twhere
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Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
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fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
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fn white(&self) -> FgColorDisplay<'_, White, Self>
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
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Source§fn bold(&self) -> BoldDisplay<'_, Self>
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Make the text bold
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fn underline(&self) -> UnderlineDisplay<'_, Self>
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fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
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fn reversed(&self) -> ReversedDisplay<'_, Self>
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Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
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&self,
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Set the foreground color to a specific RGB value.
Source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
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Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.