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StatementFact

Enum StatementFact 

Source
pub enum StatementFact {
Show 65 variants CreateSchema { name: QualifiedName, if_not_exists: bool, }, AlterSchema { name: QualifiedName, new_name: Option<Ident>, }, DropSchema { names: Vec<QualifiedName>, if_exists: bool, cascade: bool, }, CreateTable { name: QualifiedName, if_not_exists: bool, as_select: bool, persistence: PersistenceFact, columns: Vec<ColumnFact>, foreign_keys: Vec<FkFact>, table_constraints: Vec<TableConstraintFact>, partition_by: Option<String>, partition_of: Option<QualifiedName>, partition_type: Option<String>, }, CreateView { name: QualifiedName, or_replace: bool, depends_on: Vec<QualifiedName>, }, AlterView { name: QualifiedName, action: AlterViewAction, }, CreateMaterializedView { name: QualifiedName, depends_on: Vec<QualifiedName>, }, AlterMaterializedView { name: QualifiedName, new_name: Option<Ident>, }, RefreshMaterializedView { name: QualifiedName, concurrently: bool, }, CreateIndex { name: QualifiedName, relation: QualifiedName, if_not_exists: bool, concurrently: bool, using_method: Option<String>, has_predicate: bool, unique: bool, }, CreatePolicy { name: String, table: QualifiedName, permissive: bool, command: PolicyCommand, }, DropPolicy { name: String, table: QualifiedName, if_exists: bool, }, CreateTrigger { name: String, table: QualifiedName, function: Option<QualifiedName>, }, DropTrigger { name: String, table: QualifiedName, if_exists: bool, }, AlterTable { name: QualifiedName, actions: Vec<AlterTableActionFact>, }, AlterIndex { name: QualifiedName, actions: Vec<AlterIndexActionFact>, }, CreateType(CreateTypeFact), AlterType(AlterTypeFact), CreateDomain { name: QualifiedName, base_type: String, }, AlterDomain { name: QualifiedName, action: Option<AlterDomainActionFact>, }, DropDomain { names: Vec<QualifiedName>, if_exists: bool, cascade: bool, }, DropType { names: Vec<QualifiedName>, if_exists: bool, cascade: bool, }, CreateSequence { name: QualifiedName, if_not_exists: bool, owned_by: Option<(QualifiedName, String)>, }, AlterSequence { name: QualifiedName, owned_by: Option<(QualifiedName, String)>, }, DropSequence { names: Vec<QualifiedName>, if_exists: bool, cascade: bool, }, DropTable { name: QualifiedName, if_exists: bool, cascade: bool, }, DropView { name: QualifiedName, if_exists: bool, cascade: bool, }, DropMaterializedView { names: Vec<QualifiedName>, if_exists: bool, cascade: bool, }, DropIndex { names: Vec<QualifiedName>, if_exists: bool, concurrently: bool, }, SetSearchPath { target: SearchPathTarget, }, BeginTransaction, CommitTransaction, CommitAndChain, RollbackTransaction, RollbackAndChain, RollbackToSavepoint { name: String, }, Savepoint { name: String, }, ReleaseSavepoint { name: String, }, PrepareTransaction { name: String, }, SetTransaction, SetConstraints, OpaqueBlock, Execute, Vacuum { relation: Option<QualifiedName>, is_full: bool, }, CreateFunction(CreateFunctionFact), AlterFunction(AlterFunctionFact), DropFunction(DropFunctionFact), CreateProcedure(CreateProcedureFact), AlterProcedure(AlterProcedureFact), DropProcedure(DropProcedureFact), CreatePublication(CreatePublicationFact), AlterPublication(AlterPublicationFact), DropPublication(DropPublicationFact), CreateSubscription(CreateSubscriptionFact), AlterSubscription(AlterSubscriptionFact), DropSubscription(DropSubscriptionFact), CreateRole(CreateRoleFact), AlterRole(AlterRoleFact), DropRole(DropRoleFact), Grant(GrantFact), Revoke(RevokeFact), CreateDatabase(CreateDatabaseFact), AlterDatabase(AlterDatabaseFact), DropDatabase(DropDatabaseFact), SetRole { role: Option<RoleFact>, local: bool, is_session_auth: bool, },
}

Variants§

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CreateSchema

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§if_not_exists: bool
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AlterSchema

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§new_name: Option<Ident>
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DropSchema

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§if_exists: bool
§cascade: bool
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CreateTable

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§if_not_exists: bool
§as_select: bool
§persistence: PersistenceFact
§columns: Vec<ColumnFact>
§foreign_keys: Vec<FkFact>
§table_constraints: Vec<TableConstraintFact>
§partition_by: Option<String>
§partition_of: Option<QualifiedName>
§partition_type: Option<String>
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CreateView

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§or_replace: bool
§depends_on: Vec<QualifiedName>
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AlterView

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CreateMaterializedView

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§depends_on: Vec<QualifiedName>
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AlterMaterializedView

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§new_name: Option<Ident>
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RefreshMaterializedView

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§concurrently: bool
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CreateIndex

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§relation: QualifiedName
§if_not_exists: bool
§concurrently: bool
§using_method: Option<String>
§has_predicate: bool
§unique: bool
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CreatePolicy

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§name: String
§permissive: bool
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DropPolicy

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§name: String
§if_exists: bool
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CreateTrigger

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§name: String
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DropTrigger

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§name: String
§if_exists: bool
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AlterTable

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AlterIndex

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CreateType(CreateTypeFact)

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AlterType(AlterTypeFact)

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CreateDomain

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§base_type: String
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AlterDomain

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DropDomain

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§if_exists: bool
§cascade: bool
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DropType

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§if_exists: bool
§cascade: bool
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CreateSequence

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§if_not_exists: bool
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AlterSequence

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DropSequence

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§if_exists: bool
§cascade: bool
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DropTable

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§if_exists: bool
§cascade: bool
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DropView

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§if_exists: bool
§cascade: bool
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DropMaterializedView

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§if_exists: bool
§cascade: bool
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DropIndex

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§if_exists: bool
§concurrently: bool
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SetSearchPath

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BeginTransaction

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CommitTransaction

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CommitAndChain

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RollbackTransaction

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RollbackAndChain

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RollbackToSavepoint

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§name: String
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Savepoint

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§name: String
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ReleaseSavepoint

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§name: String
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PrepareTransaction

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§name: String
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SetTransaction

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SetConstraints

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OpaqueBlock

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Execute

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Vacuum

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§is_full: bool
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CreateFunction(CreateFunctionFact)

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AlterFunction(AlterFunctionFact)

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DropFunction(DropFunctionFact)

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CreateProcedure(CreateProcedureFact)

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AlterProcedure(AlterProcedureFact)

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DropProcedure(DropProcedureFact)

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CreatePublication(CreatePublicationFact)

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AlterPublication(AlterPublicationFact)

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DropPublication(DropPublicationFact)

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CreateSubscription(CreateSubscriptionFact)

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AlterSubscription(AlterSubscriptionFact)

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DropSubscription(DropSubscriptionFact)

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CreateRole(CreateRoleFact)

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AlterRole(AlterRoleFact)

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DropRole(DropRoleFact)

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Grant(GrantFact)

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Revoke(RevokeFact)

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CreateDatabase(CreateDatabaseFact)

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AlterDatabase(AlterDatabaseFact)

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DropDatabase(DropDatabaseFact)

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SetRole

SET [LOCAL] ROLE { rolename | NONE } or SET [LOCAL] SESSION AUTHORIZATION { rolename | DEFAULT }. role = None means NONE / DEFAULT (restore the session default). local = true means the change is scoped to the current transaction. is_session_auth = true means SET SESSION AUTHORIZATION (which also updates the session-level default, unlike plain SET ROLE).

Fields

§local: bool
§is_session_auth: bool

Trait Implementations§

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impl Clone for StatementFact

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fn clone(&self) -> StatementFact

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StatementFact

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for StatementFact

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fn eq(&self, other: &StatementFact) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for StatementFact

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.