pub enum SequenceOverlay {
Present(SequenceState),
Dropped,
}Variants§
Present(SequenceState)
Dropped
Trait Implementations§
Source§impl Clone for SequenceOverlay
impl Clone for SequenceOverlay
Source§fn clone(&self) -> SequenceOverlay
fn clone(&self) -> SequenceOverlay
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SequenceOverlay
impl Debug for SequenceOverlay
Source§impl PartialEq for SequenceOverlay
impl PartialEq for SequenceOverlay
Source§fn eq(&self, other: &SequenceOverlay) -> bool
fn eq(&self, other: &SequenceOverlay) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for SequenceOverlay
Auto Trait Implementations§
impl Freeze for SequenceOverlay
impl RefUnwindSafe for SequenceOverlay
impl Send for SequenceOverlay
impl Sync for SequenceOverlay
impl Unpin for SequenceOverlay
impl UnsafeUnpin for SequenceOverlay
impl UnwindSafe for SequenceOverlay
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more