pub struct Engine { /* private fields */ }
Expand description
The Engine is the meat and potatoes
of the program. The end-user should
only have to create this and pass in
a map of scenes. Then, call the run()
function.
Implementations§
Auto Trait Implementations§
impl Freeze for Engine
impl RefUnwindSafe for Engine
impl Send for Engine
impl Sync for Engine
impl Unpin for Engine
impl UnwindSafe for Engine
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more