pub struct InputState { /* private fields */ }Expand description
Tracks the current state of input devices.
Implementations§
Source§impl InputState
impl InputState
Sourcepub fn process_event(&mut self, event: &InputEvent)
pub fn process_event(&mut self, event: &InputEvent)
Process an input event and update the state.
Sourcepub fn is_key_pressed(&self, key: KeyCode) -> bool
pub fn is_key_pressed(&self, key: KeyCode) -> bool
Check if a key is currently pressed.
Check if a mouse button is currently pressed.
Sourcepub fn mouse_position(&self) -> (f64, f64)
pub fn mouse_position(&self) -> (f64, f64)
Get the current mouse position in physical pixels.
Sourcepub fn take_scroll_delta(&mut self) -> (f64, f64)
pub fn take_scroll_delta(&mut self) -> (f64, f64)
Get and reset the accumulated scroll delta for this frame.
Trait Implementations§
Source§impl Debug for InputState
impl Debug for InputState
Source§impl Default for InputState
impl Default for InputState
Source§fn default() -> InputState
fn default() -> InputState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for InputState
impl RefUnwindSafe for InputState
impl Send for InputState
impl Sync for InputState
impl Unpin for InputState
impl UnsafeUnpin for InputState
impl UnwindSafe for InputState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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