pub struct Shader { /* private fields */ }Expand description
A GPU shader module.
Implementations§
Source§impl Shader
impl Shader
Sourcepub fn from_wgsl(device: &Device, source: &str, label: Option<&str>) -> Self
pub fn from_wgsl(device: &Device, source: &str, label: Option<&str>) -> Self
Create a shader from WGSL source code.
Sourcepub fn from_wgsl_owned(
device: &Device,
source: String,
label: Option<&str>,
) -> Self
pub fn from_wgsl_owned( device: &Device, source: String, label: Option<&str>, ) -> Self
Create a shader from WGSL source code with an owned string.
Sourcepub fn module(&self) -> &ShaderModule
pub fn module(&self) -> &ShaderModule
Get a reference to the underlying shader module.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Shader
impl !UnwindSafe for Shader
impl Freeze for Shader
impl Send for Shader
impl Sync for Shader
impl Unpin for Shader
impl UnsafeUnpin for Shader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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