pub struct GameSCmdUpdateTargetPointEvent {
pub m_target: GameSMapCoord3D,
}Fields§
§m_target: GameSMapCoord3DImplementations§
Source§impl GameSCmdUpdateTargetPointEvent
impl GameSCmdUpdateTargetPointEvent
pub fn arrow_schema() -> Schema
Trait Implementations§
Source§impl ArrowDeserialize for GameSCmdUpdateTargetPointEvent
impl ArrowDeserialize for GameSCmdUpdateTargetPointEvent
Source§type ArrayType = GameSCmdUpdateTargetPointEventArray
type ArrayType = GameSCmdUpdateTargetPointEventArray
The
arrow::Array type corresponding to this fieldSource§fn arrow_deserialize<'a>(v: Option<Self>) -> Option<Self>
fn arrow_deserialize<'a>(v: Option<Self>) -> Option<Self>
Deserialize this field from arrow
Source§impl ArrowField for GameSCmdUpdateTargetPointEvent
impl ArrowField for GameSCmdUpdateTargetPointEvent
Source§type Type = GameSCmdUpdateTargetPointEvent
type Type = GameSCmdUpdateTargetPointEvent
This should be
Self except when implementing large offset and fixed placeholder types.
For the later, it should refer to the actual type. For example when the placeholder
type is LargeString, this should be String.Source§impl ArrowSerialize for GameSCmdUpdateTargetPointEvent
impl ArrowSerialize for GameSCmdUpdateTargetPointEvent
Source§type ArrayBuilderType = MutableGameSCmdUpdateTargetPointEventArray
type ArrayBuilderType = MutableGameSCmdUpdateTargetPointEventArray
The
ArrayBuilder that holds this valueSource§fn new_array() -> Self::ArrayBuilderType
fn new_array() -> Self::ArrayBuilderType
Create a new mutable array
Source§fn arrow_serialize(v: &Self, array: &mut Self::ArrayBuilderType) -> Result<()>
fn arrow_serialize(v: &Self, array: &mut Self::ArrayBuilderType) -> Result<()>
Serialize this field to arrow
Source§impl Clone for GameSCmdUpdateTargetPointEvent
impl Clone for GameSCmdUpdateTargetPointEvent
Source§fn clone(&self) -> GameSCmdUpdateTargetPointEvent
fn clone(&self) -> GameSCmdUpdateTargetPointEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'de> Deserialize<'de> for GameSCmdUpdateTargetPointEvent
impl<'de> Deserialize<'de> for GameSCmdUpdateTargetPointEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for GameSCmdUpdateTargetPointEvent
impl PartialEq for GameSCmdUpdateTargetPointEvent
Source§fn eq(&self, other: &GameSCmdUpdateTargetPointEvent) -> bool
fn eq(&self, other: &GameSCmdUpdateTargetPointEvent) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for GameSCmdUpdateTargetPointEvent
Auto Trait Implementations§
impl Freeze for GameSCmdUpdateTargetPointEvent
impl RefUnwindSafe for GameSCmdUpdateTargetPointEvent
impl Send for GameSCmdUpdateTargetPointEvent
impl Sync for GameSCmdUpdateTargetPointEvent
impl Unpin for GameSCmdUpdateTargetPointEvent
impl UnsafeUnpin for GameSCmdUpdateTargetPointEvent
impl UnwindSafe for GameSCmdUpdateTargetPointEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more