pub struct GameSControlGroupUpdateEvent {
pub m_control_group_index: GameTControlGroupIndex,
pub m_control_group_update: GameEControlGroupUpdate,
pub m_mask: GameSSelectionMask,
}Fields§
§m_control_group_index: GameTControlGroupIndex§m_control_group_update: GameEControlGroupUpdate§m_mask: GameSSelectionMaskTrait Implementations§
source§impl ArrowDeserialize for GameSControlGroupUpdateEvent
impl ArrowDeserialize for GameSControlGroupUpdateEvent
§type ArrayType = GameSControlGroupUpdateEventArray
type ArrayType = GameSControlGroupUpdateEventArray
The
arrow2::Array type corresponding to this fieldsource§fn arrow_deserialize<'a>(v: Option<Self>) -> Option<Self>
fn arrow_deserialize<'a>(v: Option<Self>) -> Option<Self>
Deserialize this field from arrow
source§impl ArrowField for GameSControlGroupUpdateEvent
impl ArrowField for GameSControlGroupUpdateEvent
§type Type = GameSControlGroupUpdateEvent
type Type = GameSControlGroupUpdateEvent
This should be
Self except when implementing large offset and fixed placeholder types.
For the later, it should refer to the actual type. For example when the placeholder
type is LargeString, this should be String.source§impl ArrowSerialize for GameSControlGroupUpdateEvent
impl ArrowSerialize for GameSControlGroupUpdateEvent
§type MutableArrayType = MutableGameSControlGroupUpdateEventArray
type MutableArrayType = MutableGameSControlGroupUpdateEventArray
The
arrow2::array::MutableArray that holds this valuesource§fn new_array() -> Self::MutableArrayType
fn new_array() -> Self::MutableArrayType
Create a new mutable array
source§fn arrow_serialize(v: &Self, array: &mut Self::MutableArrayType) -> Result<()>
fn arrow_serialize(v: &Self, array: &mut Self::MutableArrayType) -> Result<()>
Serialize this field to arrow
source§impl Clone for GameSControlGroupUpdateEvent
impl Clone for GameSControlGroupUpdateEvent
source§fn clone(&self) -> GameSControlGroupUpdateEvent
fn clone(&self) -> GameSControlGroupUpdateEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for GameSControlGroupUpdateEvent
impl Debug for GameSControlGroupUpdateEvent
source§impl<'de> Deserialize<'de> for GameSControlGroupUpdateEvent
impl<'de> Deserialize<'de> for GameSControlGroupUpdateEvent
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for GameSControlGroupUpdateEvent
impl PartialEq for GameSControlGroupUpdateEvent
source§fn eq(&self, other: &GameSControlGroupUpdateEvent) -> bool
fn eq(&self, other: &GameSControlGroupUpdateEvent) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for GameSControlGroupUpdateEvent
Auto Trait Implementations§
impl RefUnwindSafe for GameSControlGroupUpdateEvent
impl Send for GameSControlGroupUpdateEvent
impl Sync for GameSControlGroupUpdateEvent
impl Unpin for GameSControlGroupUpdateEvent
impl UnwindSafe for GameSControlGroupUpdateEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more