pub struct GameTFlexLicenseAttributeName {
pub value: Vec<u8>,
}Fields§
§value: Vec<u8>Implementations§
Trait Implementations§
source§impl Clone for GameTFlexLicenseAttributeName
impl Clone for GameTFlexLicenseAttributeName
source§fn clone(&self) -> GameTFlexLicenseAttributeName
fn clone(&self) -> GameTFlexLicenseAttributeName
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl PartialEq for GameTFlexLicenseAttributeName
impl PartialEq for GameTFlexLicenseAttributeName
source§fn eq(&self, other: &GameTFlexLicenseAttributeName) -> bool
fn eq(&self, other: &GameTFlexLicenseAttributeName) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for GameTFlexLicenseAttributeName
Auto Trait Implementations§
impl RefUnwindSafe for GameTFlexLicenseAttributeName
impl Send for GameTFlexLicenseAttributeName
impl Sync for GameTFlexLicenseAttributeName
impl Unpin for GameTFlexLicenseAttributeName
impl UnwindSafe for GameTFlexLicenseAttributeName
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more