pub struct GameSTriggerMouseClickedEvent {
pub m_button: Uint32,
pub m_down: bool,
pub m_pos_ui: GameSuiCoord,
pub m_pos_world: GameSMapCoord3D,
pub m_flags: Int8,
}Fields§
§m_down: bool§m_pos_ui: GameSuiCoord§m_pos_world: GameSMapCoord3D§m_flags: Int8Implementations§
source§impl GameSTriggerMouseClickedEvent
impl GameSTriggerMouseClickedEvent
pub fn parse_m_down( input: (&[u8], usize) ) -> S2ProtoResult<(&[u8], usize), bool>
pub fn parse_m_pos_ui( input: (&[u8], usize) ) -> S2ProtoResult<(&[u8], usize), GameSuiCoord>
pub fn parse_m_pos_world( input: (&[u8], usize) ) -> S2ProtoResult<(&[u8], usize), GameSMapCoord3D>
pub fn parse_m_flags( input: (&[u8], usize) ) -> S2ProtoResult<(&[u8], usize), Int8>
pub fn parse(input: (&[u8], usize)) -> S2ProtoResult<(&[u8], usize), Self>
Trait Implementations§
source§impl Clone for GameSTriggerMouseClickedEvent
impl Clone for GameSTriggerMouseClickedEvent
source§fn clone(&self) -> GameSTriggerMouseClickedEvent
fn clone(&self) -> GameSTriggerMouseClickedEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl From<GameSTriggerMouseClickedEvent> for ReplayGameEvent
impl From<GameSTriggerMouseClickedEvent> for ReplayGameEvent
source§fn from(source: GameSTriggerMouseClickedEvent) -> ReplayGameEvent
fn from(source: GameSTriggerMouseClickedEvent) -> ReplayGameEvent
Converts to this type from the input type.
source§impl PartialEq for GameSTriggerMouseClickedEvent
impl PartialEq for GameSTriggerMouseClickedEvent
source§fn eq(&self, other: &GameSTriggerMouseClickedEvent) -> bool
fn eq(&self, other: &GameSTriggerMouseClickedEvent) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for GameSTriggerMouseClickedEvent
Auto Trait Implementations§
impl RefUnwindSafe for GameSTriggerMouseClickedEvent
impl Send for GameSTriggerMouseClickedEvent
impl Sync for GameSTriggerMouseClickedEvent
impl Unpin for GameSTriggerMouseClickedEvent
impl UnwindSafe for GameSTriggerMouseClickedEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more