Struct s2protocol::versions::protocol87702::bit_packed::GameSTriggerBattleReportPanelPlaySceneEvent
source · pub struct GameSTriggerBattleReportPanelPlaySceneEvent {
pub m_battle_report_id: Int32,
}Fields§
§m_battle_report_id: Int32Implementations§
source§impl GameSTriggerBattleReportPanelPlaySceneEvent
impl GameSTriggerBattleReportPanelPlaySceneEvent
pub fn parse_m_battle_report_id( input: (&[u8], usize) ) -> S2ProtoResult<(&[u8], usize), Int32>
pub fn parse(input: (&[u8], usize)) -> S2ProtoResult<(&[u8], usize), Self>
Trait Implementations§
source§impl Clone for GameSTriggerBattleReportPanelPlaySceneEvent
impl Clone for GameSTriggerBattleReportPanelPlaySceneEvent
source§fn clone(&self) -> GameSTriggerBattleReportPanelPlaySceneEvent
fn clone(&self) -> GameSTriggerBattleReportPanelPlaySceneEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl PartialEq for GameSTriggerBattleReportPanelPlaySceneEvent
impl PartialEq for GameSTriggerBattleReportPanelPlaySceneEvent
source§fn eq(&self, other: &GameSTriggerBattleReportPanelPlaySceneEvent) -> bool
fn eq(&self, other: &GameSTriggerBattleReportPanelPlaySceneEvent) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for GameSTriggerBattleReportPanelPlaySceneEvent
Auto Trait Implementations§
impl RefUnwindSafe for GameSTriggerBattleReportPanelPlaySceneEvent
impl Send for GameSTriggerBattleReportPanelPlaySceneEvent
impl Sync for GameSTriggerBattleReportPanelPlaySceneEvent
impl Unpin for GameSTriggerBattleReportPanelPlaySceneEvent
impl UnwindSafe for GameSTriggerBattleReportPanelPlaySceneEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more