pub struct GameSSetLobbySlotEvent {
pub m_slot_id: GameTLobbySlotId,
pub m_slot_change: GameSLobbySlotChange,
}Fields§
§m_slot_id: GameTLobbySlotId§m_slot_change: GameSLobbySlotChangeImplementations§
source§impl GameSSetLobbySlotEvent
impl GameSSetLobbySlotEvent
pub fn parse_m_slot_id( input: (&[u8], usize) ) -> S2ProtoResult<(&[u8], usize), GameTLobbySlotId>
pub fn parse_m_slot_change( input: (&[u8], usize) ) -> S2ProtoResult<(&[u8], usize), GameSLobbySlotChange>
pub fn parse(input: (&[u8], usize)) -> S2ProtoResult<(&[u8], usize), Self>
Trait Implementations§
source§impl Clone for GameSSetLobbySlotEvent
impl Clone for GameSSetLobbySlotEvent
source§fn clone(&self) -> GameSSetLobbySlotEvent
fn clone(&self) -> GameSSetLobbySlotEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for GameSSetLobbySlotEvent
impl Debug for GameSSetLobbySlotEvent
source§impl PartialEq for GameSSetLobbySlotEvent
impl PartialEq for GameSSetLobbySlotEvent
source§fn eq(&self, other: &GameSSetLobbySlotEvent) -> bool
fn eq(&self, other: &GameSSetLobbySlotEvent) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for GameSSetLobbySlotEvent
Auto Trait Implementations§
impl RefUnwindSafe for GameSSetLobbySlotEvent
impl Send for GameSSetLobbySlotEvent
impl Sync for GameSSetLobbySlotEvent
impl Unpin for GameSSetLobbySlotEvent
impl UnwindSafe for GameSSetLobbySlotEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more