Struct s2protocol::versions::protocol87702::bit_packed::GameSChatMessage
source · pub struct GameSChatMessage {
pub m_recipient: GameEMessageRecipient,
pub m_string: GameCChatString,
}Fields§
§m_recipient: GameEMessageRecipient§m_string: GameCChatStringImplementations§
source§impl GameSChatMessage
impl GameSChatMessage
pub fn parse_m_recipient( input: (&[u8], usize) ) -> S2ProtoResult<(&[u8], usize), GameEMessageRecipient>
pub fn parse_m_string( input: (&[u8], usize) ) -> S2ProtoResult<(&[u8], usize), GameCChatString>
pub fn parse(input: (&[u8], usize)) -> S2ProtoResult<(&[u8], usize), Self>
Trait Implementations§
source§impl Clone for GameSChatMessage
impl Clone for GameSChatMessage
source§fn clone(&self) -> GameSChatMessage
fn clone(&self) -> GameSChatMessage
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for GameSChatMessage
impl Debug for GameSChatMessage
source§impl PartialEq for GameSChatMessage
impl PartialEq for GameSChatMessage
source§fn eq(&self, other: &GameSChatMessage) -> bool
fn eq(&self, other: &GameSChatMessage) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl TryFrom<GameSChatMessage> for ReplayMessageEvent
impl TryFrom<GameSChatMessage> for ReplayMessageEvent
§type Error = MessageEventError
type Error = MessageEventError
The type returned in the event of a conversion error.
impl StructuralPartialEq for GameSChatMessage
Auto Trait Implementations§
impl RefUnwindSafe for GameSChatMessage
impl Send for GameSChatMessage
impl Sync for GameSChatMessage
impl Unpin for GameSChatMessage
impl UnwindSafe for GameSChatMessage
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more