Struct s2protocol::versions::protocol87702::bit_packed::GameCAuthorName
source · pub struct GameCAuthorName {
pub value: Vec<u8>,
}Fields§
§value: Vec<u8>Implementations§
Trait Implementations§
source§impl Clone for GameCAuthorName
impl Clone for GameCAuthorName
source§fn clone(&self) -> GameCAuthorName
fn clone(&self) -> GameCAuthorName
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for GameCAuthorName
impl Debug for GameCAuthorName
source§impl PartialEq for GameCAuthorName
impl PartialEq for GameCAuthorName
source§fn eq(&self, other: &GameCAuthorName) -> bool
fn eq(&self, other: &GameCAuthorName) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for GameCAuthorName
Auto Trait Implementations§
impl RefUnwindSafe for GameCAuthorName
impl Send for GameCAuthorName
impl Sync for GameCAuthorName
impl Unpin for GameCAuthorName
impl UnwindSafe for GameCAuthorName
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more