pub enum GameECommandManagerState {
EFireDone,
EFireOnce,
EFireMany,
}Variants§
Implementations§
Trait Implementations§
source§impl Clone for GameECommandManagerState
impl Clone for GameECommandManagerState
source§fn clone(&self) -> GameECommandManagerState
fn clone(&self) -> GameECommandManagerState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for GameECommandManagerState
impl Debug for GameECommandManagerState
source§impl From<GameECommandManagerState> for GameECommandManagerState
impl From<GameECommandManagerState> for GameECommandManagerState
source§fn from(source: GameECommandManagerState) -> GameECommandManagerState
fn from(source: GameECommandManagerState) -> GameECommandManagerState
Converts to this type from the input type.
source§impl PartialEq for GameECommandManagerState
impl PartialEq for GameECommandManagerState
source§fn eq(&self, other: &GameECommandManagerState) -> bool
fn eq(&self, other: &GameECommandManagerState) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for GameECommandManagerState
Auto Trait Implementations§
impl RefUnwindSafe for GameECommandManagerState
impl Send for GameECommandManagerState
impl Sync for GameECommandManagerState
impl Unpin for GameECommandManagerState
impl UnwindSafe for GameECommandManagerState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more