Struct s2protocol::init_data::RewardOverride
source · pub struct RewardOverride {
pub key: u32,
pub rewards: Vec<u32>,
}Fields§
§key: u32§rewards: Vec<u32>Trait Implementations§
source§impl ArrowDeserialize for RewardOverride
impl ArrowDeserialize for RewardOverride
§type ArrayType = RewardOverrideArray
type ArrayType = RewardOverrideArray
The
arrow2::Array type corresponding to this fieldsource§fn arrow_deserialize<'a>(v: Option<Self>) -> Option<Self>
fn arrow_deserialize<'a>(v: Option<Self>) -> Option<Self>
Deserialize this field from arrow
source§impl ArrowField for RewardOverride
impl ArrowField for RewardOverride
source§impl ArrowSerialize for RewardOverride
impl ArrowSerialize for RewardOverride
§type MutableArrayType = MutableRewardOverrideArray
type MutableArrayType = MutableRewardOverrideArray
The
arrow2::array::MutableArray that holds this valuesource§fn new_array() -> Self::MutableArrayType
fn new_array() -> Self::MutableArrayType
Create a new mutable array
source§fn arrow_serialize(v: &Self, array: &mut Self::MutableArrayType) -> Result<()>
fn arrow_serialize(v: &Self, array: &mut Self::MutableArrayType) -> Result<()>
Serialize this field to arrow
source§impl Clone for RewardOverride
impl Clone for RewardOverride
source§fn clone(&self) -> RewardOverride
fn clone(&self) -> RewardOverride
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for RewardOverride
impl Debug for RewardOverride
source§impl<'de> Deserialize<'de> for RewardOverride
impl<'de> Deserialize<'de> for RewardOverride
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl From<GameCRewardOverride> for RewardOverride
impl From<GameCRewardOverride> for RewardOverride
source§fn from(value: GameCRewardOverride) -> Self
fn from(value: GameCRewardOverride) -> Self
Converts to this type from the input type.
source§impl PartialEq for RewardOverride
impl PartialEq for RewardOverride
source§fn eq(&self, other: &RewardOverride) -> bool
fn eq(&self, other: &RewardOverride) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl Serialize for RewardOverride
impl Serialize for RewardOverride
impl StructuralPartialEq for RewardOverride
Auto Trait Implementations§
impl RefUnwindSafe for RewardOverride
impl Send for RewardOverride
impl Sync for RewardOverride
impl Unpin for RewardOverride
impl UnwindSafe for RewardOverride
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more