pub struct GameSGameUserJoinEvent {
pub m_observe: EObserve,
pub m_name: CUserName,
pub m_toon_handle: Option<CToonHandle>,
pub m_clan_tag: Option<CClanTag>,
pub m_clan_logo: Option<GameCCacheHandle>,
pub m_hijack: bool,
pub m_hijack_clone_game_user_id: Option<TUserId>,
}
Fields§
§m_observe: EObserve
§m_name: CUserName
§m_toon_handle: Option<CToonHandle>
§m_clan_tag: Option<CClanTag>
§m_clan_logo: Option<GameCCacheHandle>
§m_hijack: bool
§m_hijack_clone_game_user_id: Option<TUserId>
Implementations§
source§impl GameSGameUserJoinEvent
impl GameSGameUserJoinEvent
pub fn parse_m_observe( input: (&[u8], usize) ) -> IResult<(&[u8], usize), EObserve>
pub fn parse_m_name(input: (&[u8], usize)) -> IResult<(&[u8], usize), CUserName>
pub fn parse_m_toon_handle( input: (&[u8], usize) ) -> IResult<(&[u8], usize), Option<CToonHandle>>
pub fn parse_m_clan_tag( input: (&[u8], usize) ) -> IResult<(&[u8], usize), Option<CClanTag>>
pub fn parse_m_clan_logo( input: (&[u8], usize) ) -> IResult<(&[u8], usize), Option<GameCCacheHandle>>
pub fn parse_m_hijack(input: (&[u8], usize)) -> IResult<(&[u8], usize), bool>
pub fn parse_m_hijack_clone_game_user_id( input: (&[u8], usize) ) -> IResult<(&[u8], usize), Option<TUserId>>
pub fn parse(input: (&[u8], usize)) -> IResult<(&[u8], usize), Self>
Trait Implementations§
source§impl Clone for GameSGameUserJoinEvent
impl Clone for GameSGameUserJoinEvent
source§fn clone(&self) -> GameSGameUserJoinEvent
fn clone(&self) -> GameSGameUserJoinEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameSGameUserJoinEvent
impl Debug for GameSGameUserJoinEvent
source§impl PartialEq<GameSGameUserJoinEvent> for GameSGameUserJoinEvent
impl PartialEq<GameSGameUserJoinEvent> for GameSGameUserJoinEvent
source§fn eq(&self, other: &GameSGameUserJoinEvent) -> bool
fn eq(&self, other: &GameSGameUserJoinEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for GameSGameUserJoinEvent
Auto Trait Implementations§
impl RefUnwindSafe for GameSGameUserJoinEvent
impl Send for GameSGameUserJoinEvent
impl Sync for GameSGameUserJoinEvent
impl Unpin for GameSGameUserJoinEvent
impl UnwindSafe for GameSGameUserJoinEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more