Struct s2protocol::versions::protocol87702::bit_packed::GameSUnitClickEvent
source · pub struct GameSUnitClickEvent {
pub m_unit_tag: GameTUnitTag,
}
Fields§
§m_unit_tag: GameTUnitTag
Implementations§
Trait Implementations§
source§impl Clone for GameSUnitClickEvent
impl Clone for GameSUnitClickEvent
source§fn clone(&self) -> GameSUnitClickEvent
fn clone(&self) -> GameSUnitClickEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameSUnitClickEvent
impl Debug for GameSUnitClickEvent
source§impl From<GameSUnitClickEvent> for ReplayGameEvent
impl From<GameSUnitClickEvent> for ReplayGameEvent
source§fn from(source: GameSUnitClickEvent) -> ReplayGameEvent
fn from(source: GameSUnitClickEvent) -> ReplayGameEvent
Converts to this type from the input type.
source§impl PartialEq<GameSUnitClickEvent> for GameSUnitClickEvent
impl PartialEq<GameSUnitClickEvent> for GameSUnitClickEvent
source§fn eq(&self, other: &GameSUnitClickEvent) -> bool
fn eq(&self, other: &GameSUnitClickEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for GameSUnitClickEvent
Auto Trait Implementations§
impl RefUnwindSafe for GameSUnitClickEvent
impl Send for GameSUnitClickEvent
impl Sync for GameSUnitClickEvent
impl Unpin for GameSUnitClickEvent
impl UnwindSafe for GameSUnitClickEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more