pub enum Emotion {
Neutral,
Listening,
Thinking,
Happy,
Sad,
Surprised,
Speaking,
}Expand description
Face/emotion state driving the “Island eyes” renderer.
Wire: neutral | listening | thinking | happy | sad | surprised
| speaking.
Variants§
Trait Implementations§
impl Copy for Emotion
Source§impl<'de> Deserialize<'de> for Emotion
impl<'de> Deserialize<'de> for Emotion
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Emotion
impl StructuralPartialEq for Emotion
Auto Trait Implementations§
impl Freeze for Emotion
impl RefUnwindSafe for Emotion
impl Send for Emotion
impl Sync for Emotion
impl Unpin for Emotion
impl UnsafeUnpin for Emotion
impl UnwindSafe for Emotion
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.