pub struct TileFlags {
pub walkable: bool,
pub blocks_sight: bool,
}Expand description
Represents flags associated with a tile, including its visibility to players, walkability, and whether it obstructs the line of sight. These properties are essential for gameplay mechanics.
Fields§
§walkable: bool§blocks_sight: boolImplementations§
Trait Implementations§
Source§impl Component for TileFlags
impl Component for TileFlags
Source§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage or SparseStorage.Source§impl FromReflect for TileFlags
impl FromReflect for TileFlags
Source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
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Attempts to downcast the given value to
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for TileFlags
impl GetTypeRegistration for TileFlags
Source§impl Reflect for TileFlags
impl Reflect for TileFlags
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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Source§impl Struct for TileFlags
impl Struct for TileFlags
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Returns a reference to the value of the field named
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DynamicStruct.Source§impl TypePath for TileFlags
impl TypePath for TileFlags
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impl Copy for TileFlags
impl Eq for TileFlags
impl StructuralPartialEq for TileFlags
Auto Trait Implementations§
impl Freeze for TileFlags
impl RefUnwindSafe for TileFlags
impl Send for TileFlags
impl Sync for TileFlags
impl Unpin for TileFlags
impl UnwindSafe for TileFlags
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