Sdk

Struct Sdk 

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pub struct Sdk { /* private fields */ }
Expand description

SDK is an instance of the Agones SDK

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impl Sdk

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pub async fn connect( port: Option<u16>, connect_timeout: Option<Duration>, keep_alive: Option<Duration>, ) -> Result<(Self, GameServer)>

Starts a new SDK instance, and connects to localhost on the port specified or else falls back to the AGONES_SDK_GRPC_PORT environment variable, or defaults to 9357.

The connect_timeout applies to the time it takes to perform the initial connection as well as the handshake with the agones sidecar.

§Errors
  • The port specified in AGONES_SDK_GRPC_PORT can’t be parsed as a u16.
  • A connection cannot be established with an Agones SDK server
  • The handshake takes longer than the specified handshake_timeout duration
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pub async fn mark_ready(&mut self) -> Result<()>

Marks the Game Server as ready to receive connections

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pub async fn allocate(&mut self) -> Result<()>

Allocate the Game Server

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pub async fn shutdown(&mut self) -> Result<()>

Marks the Game Server as ready to shutdown

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pub fn health_check(&self) -> Sender<()>

Returns a tokio::sync::mpsc::Sender that will emit a health check every time a message is sent on the channel.

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pub async fn set_label( &mut self, key: impl Into<String>, value: impl Into<String>, ) -> Result<()>

Set a Label value on the backing Game Server record that is stored in Kubernetes

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pub async fn set_annotation( &mut self, key: impl Into<String>, value: impl Into<String>, ) -> Result<()>

Set an Annotation value on the backing Game Server record that is stored in Kubernetes

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pub async fn get_gameserver(&mut self) -> Result<GameServer>

Returns most of the backing Game Server configuration and Status

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pub async fn reserve(&mut self, duration: Duration) -> Result<()>

Reserve marks the Game Server as Reserved for a given duration, at which point it will return the Game Server to a Ready state.

Note that the smallest reserve duration is 1 second and is limited to second resolution.

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pub async fn watch_gameserver( &mut self, ) -> Result<impl Stream<Item = Result<GameServer>>>

Watch the backing Game Server configuration on updated

Trait Implementations§

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impl Clone for Sdk

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fn clone(&self) -> Sdk

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

Auto Trait Implementations§

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impl !Freeze for Sdk

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impl !RefUnwindSafe for Sdk

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impl Send for Sdk

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impl Sync for Sdk

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impl Unpin for Sdk

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impl !UnwindSafe for Sdk

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromRef<T> for T
where T: Clone,

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fn from_ref(input: &T) -> T

Converts to this type from a reference to the input type.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoRequest<T> for T

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fn into_request(self) -> Request<T>

Wrap the input message T in a tonic::Request
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more