Expand description
Composable behavior trees for robot task execution.
Provides a declarative way to build complex robot behaviors from simple building blocks: actions, conditions, sequences, selectors, decorators, and parallel nodes.
Structs§
- Behavior
Context - Shared context passed through the tree during evaluation.
- Behavior
Tree - A behavior tree with a root node and shared context.
Enums§
- Behavior
Node - A single node in the behavior tree.
- Behavior
Status - Result of ticking a behavior tree node.
- Decorator
Type - Decorator modifiers that wrap a single child node.