pub struct SceneEdge {
pub from: usize,
pub to: usize,
pub distance: f64,
pub relation: String,
}Expand description
An edge in a scene graph connecting two objects.
Fields§
§from: usize§to: usize§distance: f64§relation: StringTrait Implementations§
Source§impl<'de> Deserialize<'de> for SceneEdge
impl<'de> Deserialize<'de> for SceneEdge
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SceneEdge
impl RefUnwindSafe for SceneEdge
impl Send for SceneEdge
impl Sync for SceneEdge
impl Unpin for SceneEdge
impl UnsafeUnpin for SceneEdge
impl UnwindSafe for SceneEdge
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more