Struct Game

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pub struct Game { /* private fields */ }
Expand description

The game object with the board and metadata.

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impl Game

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pub fn new( width: NonZero<usize>, height: NonZero<usize>, mines: u8, duds: u8, ) -> Result<Self, Error>

Crate a new game.

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Returns an Error if the grid size or amount of mines and duds is out of bounds.

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pub fn rows(&self) -> impl Iterator<Item = impl Iterator<Item = View>>

Return an iterator of field views over the game board’s rows.

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pub fn columns(&self) -> impl Iterator<Item = impl Iterator<Item = View>>

Return an iterator of field views over the game board’s columns.

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pub fn iter(&self) -> impl Iterator<Item = View>

Return an iterator oif field views over the game board’s fields.

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pub const fn mines(&self) -> u8

Returns the amount of mines in the game.

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pub const fn duds(&self) -> u8

Returns the amount of duds in the game.

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pub fn flags(&self) -> usize

Return the amount of flags on the game board.

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pub const fn start(&self) -> Instant

Returns the instance of when the game was started.

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pub const fn outcome(&self) -> Option<Outcome>

Returns the outcome, if the game has ended.

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pub fn end(&self) -> Option<Instant>

Returns the instance of then the game ended, if applicable.

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pub const fn is_over(&self) -> bool

Returns true if the game is over.

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pub fn duration(&self) -> Duration

Returns the duration of the game.

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pub fn is_won(&self) -> Option<bool>

Return the outcome of the game, if it has concluded.

§Returns
  • Some(true) if the game is won.
  • Some(false) if the game is lost.
  • None if the game is still running.
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pub fn next_round(&mut self, action: Action) -> Option<State>

Play the next round.

Return Some(State) if the player did not request to abort the game, otherwise None.

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impl Debug for Game

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for Game

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl Freeze for Game

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impl RefUnwindSafe for Game

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impl Send for Game

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impl Sync for Game

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impl Unpin for Game

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impl UnwindSafe for Game

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V