Struct rusty_gfx::ShaderShape
source · pub struct ShaderShape { /* private fields */ }
Implementations§
source§impl ShaderShape
impl ShaderShape
pub fn new_circle(window: &Window, radius: f32, color: Color) -> Self
Trait Implementations§
source§impl Debug for ShaderShape
impl Debug for ShaderShape
source§impl Drawable for ShaderShape
impl Drawable for ShaderShape
fn get_shader_items(&self) -> ThingToDraw<'_>
Auto Trait Implementations§
impl !RefUnwindSafe for ShaderShape
impl !Send for ShaderShape
impl !Sync for ShaderShape
impl Unpin for ShaderShape
impl !UnwindSafe for ShaderShape
Blanket Implementations§
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> SetParameter for T
impl<T> SetParameter for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.