Struct rusty_gfx::Window

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pub struct Window { /* private fields */ }
Expand description

An OpenGL window for displaying graphics. Also the object through which you’ll receive input events (mouse, keyboard, etc.)

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impl Window

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pub fn new(override_dimension: Option<u32>, window_title: &str) -> Self

By default, this will be a square window with a dimension of 1024 logical pixels. You can override the dimension by providing a value for override_dimension, for example: Some(1200).

window_title is for the OS to use on the bar above your window.

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pub fn drawstart(&mut self)

Call drawstart() when you are ready to draw a new frame. It will initialize the next off-screen framebuffer and clear it to black.

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pub fn drawfinish(&mut self)

Call drawfinish() when you are ready to finalize the frame and show it. You will need to call drawstart() again before you can draw() any shapes in a new frame. I think this method blocks until the hardware is ready for a frame (vsync), so an unconstrained loop (that runs fast enough) should run at 60fps on most displays.

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pub fn poll_game_events(&mut self) -> Vec<GameEvent>

For convenience this method abstracts all the possible mouse and keyboard events to GameEvents, which are the events we care about for the game. The WASD and arrow keys map to directions, mouse clicks and space bar map to attacks, and the Escape key maps to quitting. Any number of events could have occurred since we last looked, so a Vec<GameEvent> is returned.

Auto Trait Implementations§

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impl !RefUnwindSafe for Window

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impl !Send for Window

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impl !Sync for Window

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impl Unpin for Window

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impl !UnwindSafe for Window

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = mem::align_of::<T>()

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<T> SetParameter for T

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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Resultwhere T: Parameter<Self>,

Sets value as a parameter of self.
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impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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unsafe fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

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fn vzip(self) -> V