Struct rusty_engine::game::Window

pub struct Window {
Show 22 fields pub cursor: Cursor, pub present_mode: PresentMode, pub mode: WindowMode, pub position: WindowPosition, pub resolution: WindowResolution, pub title: String, pub composite_alpha_mode: CompositeAlphaMode, pub resize_constraints: WindowResizeConstraints, pub resizable: bool, pub enabled_buttons: EnabledButtons, pub decorations: bool, pub transparent: bool, pub focused: bool, pub window_level: WindowLevel, pub canvas: Option<String>, pub fit_canvas_to_parent: bool, pub prevent_default_event_handling: bool, pub internal: InternalWindowState, pub ime_enabled: bool, pub ime_position: Vec2, pub window_theme: Option<WindowTheme>, pub visible: bool,
}
Expand description

The defining Component for window entities, storing information about how it should appear and behave.

Each window corresponds to an entity, and is uniquely identified by the value of their Entity. When the Window component is added to an entity, a new window will be opened. When it is removed or the entity is despawned, the window will close.

This component is synchronized with winit through bevy_winit: it will reflect the current state of the window and can be modified to change this state.

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§cursor: Cursor

The cursor of this window.

§present_mode: PresentMode

What presentation mode to give the window.

§mode: WindowMode

Which fullscreen or windowing mode should be used.

§position: WindowPosition

Where the window should be placed.

§resolution: WindowResolution

What resolution the window should have.

§title: String

Stores the title of the window.

§composite_alpha_mode: CompositeAlphaMode

How the alpha channel of textures should be handled while compositing.

§resize_constraints: WindowResizeConstraints

The limits of the window’s logical size (found in its resolution) when resizing.

§resizable: bool

Should the window be resizable?

Note: This does not stop the program from fullscreening/setting the size programmatically.

§enabled_buttons: EnabledButtons

Specifies which window control buttons should be enabled.

Platform-specific

iOS, Android, and the Web do not have window control buttons.

On some Linux environments these values have no effect.

§decorations: bool

Should the window have decorations enabled?

(Decorations are the minimize, maximize, and close buttons on desktop apps)

Platform-specific

iOS, Android, and the Web do not have decorations.

§transparent: bool

Should the window be transparent?

Defines whether the background of the window should be transparent.

Platform-specific

  • iOS / Android / Web: Unsupported.
  • macOS: Not working as expected.

macOS transparent works with winit out of the box, so this issue might be related to: https://github.com/gfx-rs/wgpu/issues/687. You should also set the window composite_alpha_mode to CompositeAlphaMode::PostMultiplied.

§focused: bool

Get/set whether the window is focused.

§window_level: WindowLevel

Where should the window appear relative to other overlapping window.

Platform-specific

  • iOS / Android / Web / Wayland: Unsupported.
§canvas: Option<String>

The “html canvas” element selector.

If set, this selector will be used to find a matching html canvas element, rather than creating a new one. Uses the CSS selector format.

This value has no effect on non-web platforms.

§fit_canvas_to_parent: bool

Whether or not to fit the canvas element’s size to its parent element’s size.

Warning: this will not behave as expected for parents that set their size according to the size of their children. This creates a “feedback loop” that will result in the canvas growing on each resize. When using this feature, ensure the parent’s size is not affected by its children.

This value has no effect on non-web platforms.

§prevent_default_event_handling: bool

Whether or not to stop events from propagating out of the canvas element

When true, this will prevent common browser hotkeys like F5, F12, Ctrl+R, tab, etc. from performing their default behavior while the bevy app has focus.

This value has no effect on non-web platforms.

§internal: InternalWindowState

Stores internal state that isn’t directly accessible.

§ime_enabled: bool

Should the window use Input Method Editor?

If enabled, the window will receive Ime events instead of ReceivedCharacter or KeyboardInput.

IME should be enabled during text input, but not when you expect to get the exact key pressed.

Platform-specific

  • iOS / Android / Web: Unsupported.
§ime_position: Vec2

Sets location of IME candidate box in client area coordinates relative to the top left.

Platform-specific

  • iOS / Android / Web: Unsupported.
§window_theme: Option<WindowTheme>

Sets a specific theme for the window.

If None is provided, the window will use the system theme.

Platform-specific

  • iOS / Android / Web: Unsupported.
§visible: bool

Sets the window’s visibility.

If false, this will hide the window the window completely, it won’t appear on the screen or in the task bar. If true, this will show the window. Note that this doesn’t change its focused or minimized state.

Platform-specific

  • Android / Wayland / Web: Unsupported.

Implementations§

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impl Window

pub fn set_maximized(&mut self, maximized: bool)

Setting to true will attempt to maximize the window.

Setting to false will attempt to un-maximize the window.

pub fn set_minimized(&mut self, minimized: bool)

Setting to true will attempt to minimize the window.

Setting to false will attempt to un-minimize the window.

pub fn width(&self) -> f32

The window’s client area width in logical pixels.

See WindowResolution for an explanation about logical/physical sizes.

pub fn height(&self) -> f32

The window’s client area height in logical pixels.

See WindowResolution for an explanation about logical/physical sizes.

pub fn physical_width(&self) -> u32

The window’s client area width in physical pixels.

See WindowResolution for an explanation about logical/physical sizes.

pub fn physical_height(&self) -> u32

The window’s client area height in physical pixels.

See WindowResolution for an explanation about logical/physical sizes.

pub fn scale_factor(&self) -> f64

The window’s scale factor.

Ratio of physical size to logical size, see WindowResolution.

pub fn cursor_position(&self) -> Option<Vec2>

The cursor position in this window in logical pixels.

Returns None if the cursor is outside the window area.

See WindowResolution for an explanation about logical/physical sizes.

pub fn physical_cursor_position(&self) -> Option<Vec2>

The cursor position in this window in physical pixels.

Returns None if the cursor is outside the window area.

See WindowResolution for an explanation about logical/physical sizes.

pub fn set_cursor_position(&mut self, position: Option<Vec2>)

Set the cursor position in this window in logical pixels.

See WindowResolution for an explanation about logical/physical sizes.

pub fn set_physical_cursor_position(&mut self, position: Option<DVec2>)

Set the cursor position in this window in physical pixels.

See WindowResolution for an explanation about logical/physical sizes.

Trait Implementations§

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impl Clone for Window

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fn clone(&self) -> Window

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Window
where Window: Send + Sync + 'static,

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type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either TableStorage or SparseStorage.
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impl Debug for Window

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Window

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fn default() -> Window

Returns the “default value” for a type. Read more
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impl FromReflect for Window
where Cursor: FromReflect + TypePath, PresentMode: FromReflect + TypePath, WindowMode: FromReflect + TypePath, WindowPosition: FromReflect + TypePath, WindowResolution: FromReflect + TypePath, String: FromReflect + TypePath, CompositeAlphaMode: FromReflect + TypePath, WindowResizeConstraints: FromReflect + TypePath, bool: FromReflect + TypePath, EnabledButtons: FromReflect + TypePath, WindowLevel: FromReflect + TypePath, Option<String>: FromReflect + TypePath, InternalWindowState: FromReflect + TypePath, Vec2: FromReflect + TypePath, Option<WindowTheme>: FromReflect + TypePath,

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Window>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Window
where Cursor: FromReflect + TypePath, PresentMode: FromReflect + TypePath, WindowMode: FromReflect + TypePath, WindowPosition: FromReflect + TypePath, WindowResolution: FromReflect + TypePath, String: FromReflect + TypePath, CompositeAlphaMode: FromReflect + TypePath, WindowResizeConstraints: FromReflect + TypePath, bool: FromReflect + TypePath, EnabledButtons: FromReflect + TypePath, WindowLevel: FromReflect + TypePath, Option<String>: FromReflect + TypePath, InternalWindowState: FromReflect + TypePath, Vec2: FromReflect + TypePath, Option<WindowTheme>: FromReflect + TypePath,

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fn get_type_registration() -> TypeRegistration

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impl Reflect for Window
where Cursor: FromReflect + TypePath, PresentMode: FromReflect + TypePath, WindowMode: FromReflect + TypePath, WindowPosition: FromReflect + TypePath, WindowResolution: FromReflect + TypePath, String: FromReflect + TypePath, CompositeAlphaMode: FromReflect + TypePath, WindowResizeConstraints: FromReflect + TypePath, bool: FromReflect + TypePath, EnabledButtons: FromReflect + TypePath, WindowLevel: FromReflect + TypePath, Option<String>: FromReflect + TypePath, InternalWindowState: FromReflect + TypePath, Vec2: FromReflect + TypePath, Option<WindowTheme>: FromReflect + TypePath,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the [TypeInfo] of the type represented by this value. Read more
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fn into_any(self: Box<Window>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Window>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Window>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn type_name(&self) -> &str

👎Deprecated since 0.12.0: view the method documentation to find alternatives to this method.
Returns the type path of the underlying type. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Struct for Window
where Cursor: FromReflect + TypePath, PresentMode: FromReflect + TypePath, WindowMode: FromReflect + TypePath, WindowPosition: FromReflect + TypePath, WindowResolution: FromReflect + TypePath, String: FromReflect + TypePath, CompositeAlphaMode: FromReflect + TypePath, WindowResizeConstraints: FromReflect + TypePath, bool: FromReflect + TypePath, EnabledButtons: FromReflect + TypePath, WindowLevel: FromReflect + TypePath, Option<String>: FromReflect + TypePath, InternalWindowState: FromReflect + TypePath, Vec2: FromReflect + TypePath, Option<WindowTheme>: FromReflect + TypePath,

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a [DynamicStruct].
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impl TypePath for Window
where Cursor: FromReflect + TypePath, PresentMode: FromReflect + TypePath, WindowMode: FromReflect + TypePath, WindowPosition: FromReflect + TypePath, WindowResolution: FromReflect + TypePath, String: FromReflect + TypePath, CompositeAlphaMode: FromReflect + TypePath, WindowResizeConstraints: FromReflect + TypePath, bool: FromReflect + TypePath, EnabledButtons: FromReflect + TypePath, WindowLevel: FromReflect + TypePath, Option<String>: FromReflect + TypePath, InternalWindowState: FromReflect + TypePath, Vec2: FromReflect + TypePath, Option<WindowTheme>: FromReflect + TypePath,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Window
where Cursor: FromReflect + TypePath, PresentMode: FromReflect + TypePath, WindowMode: FromReflect + TypePath, WindowPosition: FromReflect + TypePath, WindowResolution: FromReflect + TypePath, String: FromReflect + TypePath, CompositeAlphaMode: FromReflect + TypePath, WindowResizeConstraints: FromReflect + TypePath, bool: FromReflect + TypePath, EnabledButtons: FromReflect + TypePath, WindowLevel: FromReflect + TypePath, Option<String>: FromReflect + TypePath, InternalWindowState: FromReflect + TypePath, Vec2: FromReflect + TypePath, Option<WindowTheme>: FromReflect + TypePath,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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Immutably borrows from an owned value. Read more
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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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