Struct rusty_engine::text_actor::TextActor [−][src]
pub struct TextActor { pub label: String, pub text: String, pub font_size: f32, pub translation: Vec2, pub layer: f32, pub rotation: f32, pub scale: f32, }
Fields
label: String
READONLY: A label to identify the text. This is not the text that is displayed! This is the label you use to retrieve and modify your text in code.
text: String
SYNCED: The actual text you want to display.
font_size: f32
SYNCED: The font size of the text you want to display. WARNING: As font sizes get larger, the sprites we generate for them get slower to create. Very large sizes will crash.
translation: Vec2
SYNCED: Where you are in 2D game space. Positive x is right. Positive y is up. (0.0, 0.0) is the center of the screen.
layer: f32
SYNCED: Depth of the text. 0.0 (back) to 999.0 (front) Defaults to TEXT_ACTOR_DEFAULT_LAYER
rotation: f32
SYNCED: Direction you face in radians. Defaults to RIGHT
. See also
the direction constants. WARNING: This field will not affect text rotation
until Bevy 0.6 is released and Rusty Engine is updated to use it.
scale: f32
SYNCED: 1.0 is the normal 100%. WARNING: This field will not affect text scale until Bevy 0.6 is released and Rusty Engine is updated to use it.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for TextActor
impl UnwindSafe for TextActor
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
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impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
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