Struct rusty_engine::text_actor::TextActor[][src]

pub struct TextActor {
    pub label: String,
    pub text: String,
    pub font_size: f32,
    pub translation: Vec2,
    pub layer: f32,
    pub rotation: f32,
    pub scale: f32,
}

Fields

label: String

READONLY: A label to identify the text. This is not the text that is displayed! This is the label you use to retrieve and modify your text in code.

text: String

SYNCED: The actual text you want to display.

font_size: f32

SYNCED: The font size of the text you want to display. WARNING: As font sizes get larger, the sprites we generate for them get slower to create. Very large sizes will crash.

translation: Vec2

SYNCED: Where you are in 2D game space. Positive x is right. Positive y is up. (0.0, 0.0) is the center of the screen.

layer: f32

SYNCED: Depth of the text. 0.0 (back) to 999.0 (front) Defaults to TEXT_ACTOR_DEFAULT_LAYER

rotation: f32

SYNCED: Direction you face in radians. Defaults to RIGHT. See also the direction constants. WARNING: This field will not affect text rotation until Bevy 0.6 is released and Rusty Engine is updated to use it.

scale: f32

SYNCED: 1.0 is the normal 100%. WARNING: This field will not affect text scale until Bevy 0.6 is released and Rusty Engine is updated to use it.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

An [Actor] is the basic abstraction for something that can be seen and interacted with. Players, obstacles, etc. are all actors.

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Performs the conversion.

Creates Self using data from the given [World]

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.