[]Function rusty_engine::prelude::glm::scale2d

pub fn scale2d<N>(
    m: &Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>,
    v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer> where
    N: Number

Builds a 2D scaling matrix and right-multiply it to m.

See also: