[]Function rusty_engine::prelude::glm::rotate2d

pub fn rotate2d<N>(
    m: &Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>,
    angle: N
) -> Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer> where
    N: RealField

Builds a 2D rotation matrix from an angle and right-multiply it to m.

See also: