[−]Function rusty_engine::prelude::glm::float_bits_to_uint_vec
pub fn float_bits_to_uint_vec<D>(
v: &Matrix<f32, D, U1, <DefaultAllocator as Allocator<f32, D, U1>>::Buffer>
) -> Matrix<u32, D, U1, <DefaultAllocator as Allocator<u32, D, U1>>::Buffer> where
D: Dimension,
DefaultAllocator: Alloc<f32, D, U1>,
Returns an unsigned integer value representing the encoding of each component of v
.
The floating point value's bit-level representation is preserved.