[]Function rusty_engine::prelude::glm::float_bits_to_uint_vec

pub fn float_bits_to_uint_vec<D>(
    v: &Matrix<f32, D, U1, <DefaultAllocator as Allocator<f32, D, U1>>::Buffer>
) -> Matrix<u32, D, U1, <DefaultAllocator as Allocator<u32, D, U1>>::Buffer> where
    D: Dimension,
    DefaultAllocator: Alloc<f32, D, U1>, 

Returns an unsigned integer value representing the encoding of each component of v.

The floating point value's bit-level representation is preserved.

See also: