[]Function rusty_engine::prelude::glm::uint_bits_to_float

pub fn uint_bits_to_float<D>(
    v: &Matrix<u32, D, U1, <DefaultAllocator as Allocator<u32, D, U1>>::Buffer>
) -> Matrix<f32, D, U1, <DefaultAllocator as Allocator<f32, D, U1>>::Buffer> where
    D: Dimension,
    DefaultAllocator: Alloc<f32, D, U1>, 

For each component of v, returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value.

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

See also: