[]Function rusty_engine::prelude::glm::diagonal4x4

pub fn diagonal4x4<N>(
    v: &Matrix<N, U4, U1, <DefaultAllocator as Allocator<N, U4, U1>>::Buffer>
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
    N: Number