[]Function rusty_engine::prelude::glm::diagonal4x2

pub fn diagonal4x2<N>(
    v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U4, U2, <DefaultAllocator as Allocator<N, U4, U2>>::Buffer> where
    N: Number