[]Function rusty_engine::prelude::glm::diagonal4x3

pub fn diagonal4x3<N>(
    v: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U4, U3, <DefaultAllocator as Allocator<N, U4, U3>>::Buffer> where
    N: Number