Struct AIPlayer

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pub struct AIPlayer { /* private fields */ }
Expand description

AI player for 2048 game

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impl AIPlayer

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pub fn new(algorithm: AIAlgorithm) -> Self

Create a new AI player

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pub fn with_max_depth(self, depth: usize) -> Self

Set the maximum search depth

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pub fn with_simulation_count(self, count: usize) -> Self

Set the number of simulations for MCTS

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pub fn get_best_move(&self, game: &Game) -> GameResult<Direction>

Get the best move for the current game state

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