Struct AIGameController

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pub struct AIGameController { /* private fields */ }
Expand description

AI Game Controller - manages AI gameplay

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impl AIGameController

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pub fn new(config: GameConfig, algorithm: AIAlgorithm) -> GameResult<Self>

Create a new AI game controller

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pub fn set_auto_play(&mut self, auto_play: bool)

Set auto-play mode

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pub fn set_move_delay(&mut self, delay_ms: u64)

Set move delay for auto-play

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pub fn game(&self) -> &Game

Get the current game

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pub fn game_mut(&mut self) -> &mut Game

Get a mutable reference to the game

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pub fn make_ai_move(&mut self) -> GameResult<bool>

Make an AI move

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pub fn new_game(&mut self) -> GameResult<()>

Start a new AI game

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pub fn algorithm(&self) -> AIAlgorithm

Get the AI algorithm being used

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