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TipController

Struct TipController 

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pub struct TipController { /* private fields */ }
Expand description

Enhanced tip controller with pulse voltage stepping

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impl TipController

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pub fn new(driver: ActionDriver, config: TipControllerConfig) -> Self

Create new tip controller with basic signal bounds

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pub fn set_state_sender(&mut self, sender: Sender<ControllerState>)

Set a channel to send state updates to (for GUI)

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pub fn snapshot(&self) -> ControllerState

Get current controller state snapshot

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pub fn set_shutdown_flag(&mut self, flag: Arc<AtomicBool>)

Set shutdown flag for graceful termination

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pub fn track_signal(&mut self, signal: &Signal, value: f32)

Track a signal value in history

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pub fn get_signal_change(&self, signal: &Signal) -> Option<f32>

Get signal change (latest - previous) for a specific signal

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pub fn get_signal_history(&self, signal: &Signal) -> Option<&VecDeque<f32>>

Get signal history for a specific signal (most recent first)

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pub fn get_last_signal(&self, signal: &Signal) -> Option<f32>

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pub fn clear_all_histories(&mut self)

Clear all signal histories

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pub fn clear_signal_history(&mut self, signal: &Signal)

Clear history for a specific signal

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impl TipController

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pub fn run(&mut self) -> Result<RunOutcome, Error>

Main control loop - returns RunOutcome on success, Error on failure. Shutdown is treated as a successful outcome (StoppedByUser), not an error.

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