pub struct GameList {
pub game_id: i64,
pub map_id: i64,
pub game_mode: String,
pub game_type: String,
pub game_queue_config_id: i64,
pub participants: Vec<FeaturedParticipant>,
pub observers: FeaturedObservers,
pub platform_id: String,
pub banned_champions: Vec<Value>,
pub game_start_time: i64,
pub game_length: i64,
}Fields§
§game_id: i64§map_id: i64§game_mode: String§game_type: String§game_queue_config_id: i64§participants: Vec<FeaturedParticipant>§observers: FeaturedObservers§platform_id: String§banned_champions: Vec<Value>§game_start_time: i64§game_length: i64Trait Implementations§
Source§impl<'de> Deserialize<'de> for GameList
impl<'de> Deserialize<'de> for GameList
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for GameList
Auto Trait Implementations§
impl Freeze for GameList
impl RefUnwindSafe for GameList
impl Send for GameList
impl Sync for GameList
impl Unpin for GameList
impl UnwindSafe for GameList
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more