pub struct DetRun {
pub states: Vec<StateId>,
pub root_state: StateId,
}Expand description
Side table produced by run_det.
The table stores one state per arena node. Rejected nodes receive
StateId::STUCK.
Fields§
§states: Vec<StateId>State assigned to each node, indexed by Tree::index.
root_state: StateIdState assigned to the root, or StateId::STUCK if the tree rejected.
Trait Implementations§
impl Eq for DetRun
impl StructuralPartialEq for DetRun
Auto Trait Implementations§
impl Freeze for DetRun
impl RefUnwindSafe for DetRun
impl Send for DetRun
impl Sync for DetRun
impl Unpin for DetRun
impl UnsafeUnpin for DetRun
impl UnwindSafe for DetRun
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.