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StateSet

Struct StateSet 

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pub struct StateSet<S>(/* private fields */);
Expand description

Small sorted set of states used by nondeterministic runs.

The set keeps states deduplicated. It stores a few states inline, which is efficient for the common case where each node has only a small number of possible states.

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impl<S: Clone + Ord> StateSet<S>

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pub fn new() -> Self

Create an empty state set.

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pub fn insert(&mut self, s: S)

Insert a state, preserving sorted and deduplicated order.

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pub fn iter(&self) -> impl Iterator<Item = &S>

Iterate over states in sorted order.

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pub fn as_slice(&self) -> &[S]

Return the states as a slice.

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pub fn is_empty(&self) -> bool

Return whether this set contains no states.

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pub fn len(&self) -> usize

Return the number of states in the set.

Trait Implementations§

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impl<S: Clone> Clone for StateSet<S>

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fn clone(&self) -> StateSet<S>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<S: Debug> Debug for StateSet<S>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<S> Default for StateSet<S>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<S: Eq> Eq for StateSet<S>

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impl<S: PartialEq> PartialEq for StateSet<S>

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fn eq(&self, other: &StateSet<S>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<S: PartialEq> StructuralPartialEq for StateSet<S>

Auto Trait Implementations§

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impl<S> Freeze for StateSet<S>
where S: Freeze,

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impl<S> RefUnwindSafe for StateSet<S>
where S: RefUnwindSafe,

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impl<S> Send for StateSet<S>
where S: Send,

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impl<S> Sync for StateSet<S>
where S: Sync,

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impl<S> Unpin for StateSet<S>
where S: Unpin,

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impl<S> UnsafeUnpin for StateSet<S>
where S: UnsafeUnpin,

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impl<S> UnwindSafe for StateSet<S>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.