pub enum Element {
Heading {
slug: RichString,
number: Option<String>,
},
Action(RichString),
Dialogue(Dialogue),
DualDialogue(Dialogue, Dialogue),
Lyrics(RichString),
Transition(RichString),
CenteredText(RichString),
Synopsis(RichString),
PageBreak,
}Expand description
The components of a Screenplay, like scene headings, action, dialogue, etc.
Variants§
Heading
Action(RichString)
Dialogue(Dialogue)
DualDialogue(Dialogue, Dialogue)
Lyrics(RichString)
Transition(RichString)
CenteredText(RichString)
Synopsis(RichString)
PageBreak
Trait Implementations§
impl Eq for Element
impl StructuralPartialEq for Element
Auto Trait Implementations§
impl Freeze for Element
impl RefUnwindSafe for Element
impl Send for Element
impl Sync for Element
impl Unpin for Element
impl UnsafeUnpin for Element
impl UnwindSafe for Element
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.impl<T> ErasedDestructor for Twhere
T: 'static,
Source§impl<U, T> ToOwnedObj<U> for Twhere
U: FromObjRef<T>,
impl<U, T> ToOwnedObj<U> for Twhere
U: FromObjRef<T>,
Source§fn to_owned_obj(&self, data: FontData<'_>) -> U
fn to_owned_obj(&self, data: FontData<'_>) -> U
Convert this type into
T, using the provided data to resolve any offsets.