#[repr(C)]pub struct Sound {
pub stream: AudioStream,
pub frameCount: c_uint,
}
Fields§
§stream: AudioStream
§frameCount: c_uint
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Sound
impl RefUnwindSafe for Sound
impl !Send for Sound
impl !Sync for Sound
impl Unpin for Sound
impl UnwindSafe for Sound
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more