pub struct Resource<const RESOURCE_TYPE: ResourceType> { /* private fields */ }Expand description
Implementations§
Source§impl<const RESOURCE_TYPE: ResourceType> Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType> Resource<RESOURCE_TYPE>
pub fn resource_type(&self) -> ResourceType
Sourcepub fn add_bundle<const AMOUNT: u32>(
&mut self,
bundle: Bundle<RESOURCE_TYPE, AMOUNT>,
)
pub fn add_bundle<const AMOUNT: u32>( &mut self, bundle: Bundle<RESOURCE_TYPE, AMOUNT>, )
Trait Implementations§
Source§impl<const RESOURCE_TYPE: ResourceType, const AMOUNT: u32> Add<Bundle<RESOURCE_TYPE, AMOUNT>> for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType, const AMOUNT: u32> Add<Bundle<RESOURCE_TYPE, AMOUNT>> for Resource<RESOURCE_TYPE>
Source§impl<const RESOURCE_TYPE: ResourceType, const AMOUNT: u32> Add<Resource<RESOURCE_TYPE>> for Bundle<RESOURCE_TYPE, AMOUNT>
impl<const RESOURCE_TYPE: ResourceType, const AMOUNT: u32> Add<Resource<RESOURCE_TYPE>> for Bundle<RESOURCE_TYPE, AMOUNT>
Source§impl<const RESOURCE_TYPE: ResourceType> Add for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType> Add for Resource<RESOURCE_TYPE>
Source§impl<const RESOURCE_TYPE: ResourceType, const AMOUNT: u32> AddAssign<Bundle<RESOURCE_TYPE, AMOUNT>> for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType, const AMOUNT: u32> AddAssign<Bundle<RESOURCE_TYPE, AMOUNT>> for Resource<RESOURCE_TYPE>
Source§fn add_assign(&mut self, _bundle: Bundle<RESOURCE_TYPE, AMOUNT>)
fn add_assign(&mut self, _bundle: Bundle<RESOURCE_TYPE, AMOUNT>)
Performs the
+= operation. Read moreSource§impl<const RESOURCE_TYPE: ResourceType> AddAssign for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType> AddAssign for Resource<RESOURCE_TYPE>
Source§fn add_assign(&mut self, rhs: Self)
fn add_assign(&mut self, rhs: Self)
Performs the
+= operation. Read moreSource§impl<const RESOURCE_TYPE: ResourceType> Debug for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType> Debug for Resource<RESOURCE_TYPE>
Source§impl<const RESOURCE_TYPE: ResourceType> Display for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType> Display for Resource<RESOURCE_TYPE>
Source§impl<const RESOURCE_TYPE: ResourceType> Ord for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType> Ord for Resource<RESOURCE_TYPE>
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<const RESOURCE_TYPE: ResourceType> PartialEq for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType> PartialEq for Resource<RESOURCE_TYPE>
Source§impl<const RESOURCE_TYPE: ResourceType> PartialOrd<Resource<RESOURCE_TYPE>> for u32
impl<const RESOURCE_TYPE: ResourceType> PartialOrd<Resource<RESOURCE_TYPE>> for u32
Source§impl<const RESOURCE_TYPE: ResourceType> PartialOrd<u32> for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType> PartialOrd<u32> for Resource<RESOURCE_TYPE>
Source§impl<const RESOURCE_TYPE: ResourceType> PartialOrd for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType> PartialOrd for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType> Eq for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType> StructuralPartialEq for Resource<RESOURCE_TYPE>
Auto Trait Implementations§
impl<const RESOURCE_TYPE: ResourceType> Freeze for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType> RefUnwindSafe for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType> Send for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType> Sync for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType> Unpin for Resource<RESOURCE_TYPE>
impl<const RESOURCE_TYPE: ResourceType> UnwindSafe for Resource<RESOURCE_TYPE>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more