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Signal

Struct Signal 

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pub struct Signal<T> { /* private fields */ }

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impl<T> Signal<T>
where T: 'static,

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pub fn new(initial: T) -> Self

Creates a new signal with the given initial value.

A signal is a reactive value that can be read and updated. When a signal is updated, all function components that read the signal will be re-run to reflect the new value.

The signal is removed when the component which created it goes out of scope.

§Example
use rustolio_web::prelude::*;

let s = Signal::new("Hello World".to_string());
div! {
    class: "container",
    move || s.value(),
};
§Caveats

All caveats will throw an runtime error in debug mode.

§Immutable Signals

When creating a signal, it is important to ensure that the signal is read in a function component (e.g., move || s.value()). If this is not done, the signal itself will be recreated on every update, making it effectively immutable.

Dont do this:

use rustolio_web::prelude::*;

let s = Signal::new("Hello World".to_string());
div! {
   s.value()
};

Do this instead:

use rustolio_web::prelude::*;

let s = Signal::new("Hello World".to_string());
div! {
   move || s.value()
};
// OR
move || div! {
   s.value()
};
§Breaking Signals

When reading a signal value, it is important to ensure that the next component is not a function component. This would break the signal’s updater, as it would replace the component without notifying the signal’s updater.

Dont do this:

use rustolio_web::prelude::*;

let s = Signal::new("Hello World".to_string());
let s1 = Signal::new("Hello World 2".to_string());
div! {
   move || {
      let value = s.value();
      move || div! {
         format!("S: {} - S1: {}", value, s1.value())
      }
   }
};

Do this instead:

use rustolio_web::prelude::*;

let s = Signal::new("Hello World".to_string());
let s1 = Signal::new("Hello World 2".to_string());
div! {
   move || {
      let value = s.value();
      div! {
         move || div! {
            format!("S: {} - S1: {}", value, s1.value())
         }
      }
   }
};
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pub fn always_mutable(initial: T) -> Self

Creates the Signal (same as Self::new) but the check for immutablility will alway succeed.

This can be useful for Signal-Wrapper which are allowed the be read in the same scope.

Trait Implementations§

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impl<T> Clone for Signal<T>

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for Signal<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T> Default for Signal<T>
where T: Default + 'static,

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<T> From<GlobalSignal<T>> for Signal<T>
where T: Clone + 'static,

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fn from(val: GlobalSignal<T>) -> Self

Converts to this type from the input type.
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impl<S, T> From<GlobalWrapper<S>> for Signal<T>
where S: Copy + SignalGetter<T>, T: Clone + 'static,

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fn from(val: GlobalWrapper<S>) -> Self

Converts to this type from the input type.
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impl<T: PartialEq> PartialEq for Signal<T>

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fn eq(&self, other: &Signal<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> SignalBase<T> for Signal<T>

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fn base(&self) -> Signal<T>

Returns the underlying signal of the concrete implementation. Read more
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impl<T> SignalGetter<T> for Signal<T>
where T: Clone + 'static,

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fn peek(&self) -> T

Returns the current value of the signal without tracking updates. Read more
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fn value(&self) -> T

Return the value of the signal and appends it to the current scope’s dependencies. If the values changes, the scope gets reexecuted to update to the new value. Read more
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impl<T> SignalSetter<T> for Signal<T>
where T: PartialEq + 'static,

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fn set(&self, value: impl Into<T>) -> T

Sets the value of the signal and notifies all dependencies. Read more
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impl<T> SignalUpdater<T> for Signal<T>
where T: 'static,

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fn update<U>(&self, updater: impl FnOnce(&mut T) -> U) -> U

Updates the signal value without cloning it using the provided updater function and notifies all dependencies. This will happen, no matter if the value acually changed or not. Read more
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fn set_unchecked(&self, value: impl Into<T>)

Sets the value of the signal and notifies all its dependencies. Read more
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impl<T> Copy for Signal<T>

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impl<T: Eq> Eq for Signal<T>

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impl<T> StructuralPartialEq for Signal<T>

Auto Trait Implementations§

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impl<T> Freeze for Signal<T>

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impl<T> RefUnwindSafe for Signal<T>
where T: RefUnwindSafe,

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impl<T> Send for Signal<T>
where T: Send,

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impl<T> Sync for Signal<T>
where T: Sync,

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impl<T> Unpin for Signal<T>
where T: Unpin,

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impl<T> UnsafeUnpin for Signal<T>

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impl<T> UnwindSafe for Signal<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<S> SignalToggle for S
where S: SignalUpdater<bool>,

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fn toggle(&self) -> bool

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> Threadsafe for T
where T: Send + Sync + 'static,