pub struct HitNode {
pub node_id: NodeId,
pub rect: HitRect,
}Expand description
One clickable node: its layout id and on-screen bounding box.
Fields§
§node_id: NodeId§rect: HitRectTrait Implementations§
impl Copy for HitNode
impl StructuralPartialEq for HitNode
Auto Trait Implementations§
impl Freeze for HitNode
impl RefUnwindSafe for HitNode
impl Send for HitNode
impl Sync for HitNode
impl Unpin for HitNode
impl UnsafeUnpin for HitNode
impl UnwindSafe for HitNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more