pub struct ExtractedEffects<'a> {
pub presets: Vec<(AnimationPreset, PresetConfig)>,
pub keyframe_animations: Vec<Animation>,
pub keyframes_loop: bool,
pub wiggles: Vec<&'a WiggleConfig>,
pub orbits: Vec<&'a OrbitConfig>,
pub motion_paths: Vec<&'a MotionPathConfig>,
pub glow: Option<&'a GlowConfig>,
pub motion_blur: Option<f32>,
pub char_animation: Option<ResolvedCharAnimation>,
}Fields§
§presets: Vec<(AnimationPreset, PresetConfig)>§keyframe_animations: Vec<Animation>§keyframes_loop: bool§wiggles: Vec<&'a WiggleConfig>§orbits: Vec<&'a OrbitConfig>§motion_paths: Vec<&'a MotionPathConfig>§glow: Option<&'a GlowConfig>§motion_blur: Option<f32>§char_animation: Option<ResolvedCharAnimation>Auto Trait Implementations§
impl<'a> Freeze for ExtractedEffects<'a>
impl<'a> RefUnwindSafe for ExtractedEffects<'a>
impl<'a> Send for ExtractedEffects<'a>
impl<'a> Sync for ExtractedEffects<'a>
impl<'a> Unpin for ExtractedEffects<'a>
impl<'a> UnsafeUnpin for ExtractedEffects<'a>
impl<'a> UnwindSafe for ExtractedEffects<'a>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more