pub struct Scenario {
pub version: String,
pub video: VideoConfig,
pub audio: Vec<AudioTrack>,
pub fonts: Vec<FontEntry>,
pub scenes: Vec<SceneEntry>,
pub composition: Option<Vec<View>>,
pub config: Option<HashMap<String, VariableDefinition>>,
pub backgrounds: HashMap<String, Value>,
pub annotations: Vec<Annotation>,
}Fields§
§version: String§video: VideoConfig§audio: Vec<AudioTrack>§fonts: Vec<FontEntry>§scenes: Vec<SceneEntry>§composition: Option<Vec<View>>Composition: a sequence of views (slide or world). Mutually exclusive with top-level scenes.
config: Option<HashMap<String, VariableDefinition>>Config definitions for structural components. Each config entry has a type and default value.
backgrounds: HashMap<String, Value>Named background templates that scenes can reference via $ref.
annotations: Vec<Annotation>Studio feedback annotations. Persisted in the scenario but never read by the renderer or the geometry validator. Skipped on serialization when empty.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Scenario
impl<'de> Deserialize<'de> for Scenario
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl JsonSchema for Scenario
impl JsonSchema for Scenario
Source§fn schema_name() -> String
fn schema_name() -> String
The name of the generated JSON Schema. Read more
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Returns a string that uniquely identifies the schema produced by this type. Read more
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Generates a JSON Schema for this type. Read more
Source§fn is_referenceable() -> bool
fn is_referenceable() -> bool
Whether JSON Schemas generated for this type should be re-used where possible using the
$ref keyword. Read moreAuto Trait Implementations§
impl Freeze for Scenario
impl RefUnwindSafe for Scenario
impl Send for Scenario
impl Sync for Scenario
impl Unpin for Scenario
impl UnsafeUnpin for Scenario
impl UnwindSafe for Scenario
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more